The game will also feature four playable characters: Ruka, the other two girls Misaki Asô and Madoka Tsukimori, and Choushiro. According to Kikuchi, Fatal Frame 4 will have the largest number of explorable buildings in franchise history. Players will once again navigate a derelict Japanese mansion and other traditional Japanese houses. An added benefit of the new perspective is the ability to add more objects above the player's line of sight, which the old perspective restricted. The game will also use a behind-the-back perspective to make players feel as if they are in the game. The developers commented that they found after extensive play testing that using the sensors in the Wii remote as opposed to the Wii remotes IR functionality would allow for a more immersive player experience. The player controls the character movement with the Nunchuck, while the motion sensors in the Wii remote will allow the player to control the flashlight. In an interview in the Creator's Voice section of Wii.com, game director Makoto Shibata and producer Keisuke Kikuchi detailed their inspiration for the new mechanics in Fatal Frame 4. Gameplay The flashlight will be vital to players and their peace of mind. At the request of Ruka's mother, Choushiro follows the girls to the island, looking to help them once more. After two of the girls inexplicably perish, Ruka and the other survivors return to the island in search of answers and to piece together Ruka's memory. Several years ago, Ruka Minazuki and four other girls were kidnapped and held captive on the mysterious Rougetsu Island, only to be saved by Detective Choushiro Kirishima. It was released July 31st, 2008 in Japan. The game is developed by Tecmo and Suda 51's Grasshopper Manufacture and published by Nintendo. Zero: Tsukihami no Kamen for Wii is the fourth game in Tecmo's cult hit horror series.
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